正解: CCorrect: C
順序や配置を入れ替える問いは、SCAMPER の最後の R(Rearrange / Reverse)に該当します。Questions about changing order or layout fall under the final R of SCAMPER: Rearrange / Reverse.
SCAMPER は Alex Osborn のチェックリストを Bob Eberle が整理した発想法で、Substitute(代用)、Combine(結合)、Adapt(応用)、Modify / Magnify(変更・拡大)、Put to other uses(転用)、Eliminate(削除)、Rearrange / Reverse(並べ替え・逆転)の頭文字です。順序や配置を変える問いは R に当たります。例えば「先に支払い、後で食べる」を逆転させた後払いサービスや、チェックアウトの手順を並べ替えたセルフレジは R の発想です。Substitute は素材や部品の置き換え、Combine は別機能との統合、Eliminate は要素の削除を問うもので、いずれも配置変更とは異なります。SCAMPER, organized by Bob Eberle from Alex Osborn's brainstorming checklist, stands for Substitute, Combine, Adapt, Modify/Magnify, Put to other uses, Eliminate, and Rearrange/Reverse. Questions about changing sequence or layout belong to R. Examples include buy-now-pay-later services that reversed the pay-then-consume order, and self-checkout systems that rearranged the checkout process. Substitute asks about replacing materials or parts, Combine about merging functions, and Eliminate about removing elements, none of which concern reordering. The method's value lies in forcing systematic exploration of directions a team would not otherwise consider, which is why it remains a staple of product-development workshops worldwide, from consumer goods to software.
SCAMPER は既存の製品や仕組みの改良には強い一方、まったく新しいカテゴリーの創出には向きません。また七つの問いを機械的に埋めるだけの作業になると、表面的なアイデアが並ぶだけで終わり、誰も実行に移しません。SCAMPER is powerful for improving existing products and systems but less suited to creating entirely new categories. When the seven prompts are filled in mechanically, the result is often a list of superficial ideas that nobody champions afterward, and the exercise is remembered as a workshop rather than a source of change.
各要素につき最低5案を出す量的目標を設け、顧客の観察データや不満の声を出発点にして問いを具体化します。出たアイデアは「顧客価値」「実現コスト」の2軸で評価し、上位案をプロトタイプで検証して担当者と期限を決めます。Set a quantity target such as at least five ideas per element, and anchor the prompts in customer observations and complaints. Evaluate the results on two axes, customer value and implementation cost, prototype the top candidates, and assign each surviving idea an owner with a deadline so the session produces action.